![]() ![]() Estate - I like to think of this as "Creek 2.0". However all is forgiven once you play it on Ground Wars it offers you arguably the most personal space without your team getting clusterfucked in one spot. I hate having to spawn on the other end of the map and running to the other spot just to kill and die. That's about it for why it sucks as a map. I thought it was cool at first because I didn't know how goddamn expansive it was and because it took place in the snow. Derail - The very first map I've played when I was playing MW2. Air support absolutely rapes in this map. Though its a good balance with the bunker inside where sometimes things can get really fun when one team flushes the other one out from the trenches. Wasteland - A good open field for snipers. My only gripe is that most of the action takes place in the Navy Seals spawn and the middle, never the Russian spawn. Sub Base - I like this one as well, probably because its a snow level. The only problem is a number of camping spots, but its not bad. It becomes very interesting once the two teams funnel their guys into one area and having a long range shoot out. Invasion - Brilliant map, makes me feel like I'm in a real firefight and that I have to use whatever cover I can find so I won't die. A little ridiculous but its not very bad. ![]() Camping doesn't become much of an issue other than spawn camping from your spawn since you can take out baddies from there. There's the cranes, going on top of the building, sneaking past the sides of the map, its just really awesome. Anyhow it has an unusual amount of clever maneuver and spots to go into all of them intentionally. Highrise - An interesting map, I don't know why I like it. Its one of the only maps where I go around with a riot shield or start sniping fools. There's rarely any campers (save for the red building with the gas tank on top or the plane), the map size is good, you can drop carepackages into the building, still kill people with air support in the building thanks to the windows in the ceiling and its just generally a good map for me. Terminal - This is the most "flawless" map design in Modern Warfare 2 for me. This map isn't bad, it just could have been a lot better. Sub Base When I played this map, I expected more of it to be accessible, but its not. Also, it has some of most annoyingly placed demoltion bomb sites. Derail This map is too large, and the buildings are oddly placed. Some players, yes, have got used to it, but I don't think I ever will. The rain and the darkness makes everything so difficult. Underpass I cannot stress enough how much I hate this map. Expect hectic TDM's and Domination games. This map has lots of vertical gameplay, with accessible roofs and balconies. Favela Narrow streets and wide open areas are combined in the map to make something quite special. Also, there is a crane that you can climb on. The 2 opposing sides, the 3 open straights, and the multiple levels make this a great map. Highrise This map situated on top of a skyscraper is tricky to traverse, but a lot of fun. The plane and the top of the stairs in the Terminal are great spots to shoot from, and the glass roof of the terminal means that you can drop care packages through the roof. ![]() Domination and Demolition work really well here. Terminal This is a fantastic map which is great for any game mode. Yes, I know that this has probably been done many, many times before, but now, the game has been out for over a month now, and many players have probably learnt the all the maps by now. ![]()
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